Posts Tagged club penguin missions

How to do the Club Penguin Mission 5

Club Penguin Mission 5 - Secret of the Fur This is a complete walk through for the 5th Club Penguin mission, known as Secret of the Fur. In Secret of the Fur, you need to locate the origin of the mysterious white fur that appeared in some of the previous missions.

  • Talk to Gary and tell him you are eager to uncover what the white fur from the prior missions is.
  • Repair the broken equipment that he asks you to fix by using the comb on your secret agent phone (click on tools, then the comb).
  • When G hands you the white fur, put it into the Furensic Analyzer machine. The machine will output that the fur has hot sauce, jetpack fuel and hot chocolate.
  • G orders you to go investigate the places where these traces came fromLet’s go!
  • Click on the map, then head to the plaza. Go into the pizza parlor. Speak with the penguin who is cleaning up and then get one of the hot sauces and the chocolates. Pick up the pizza to deliver to the penguin near the ski lodge. The pizza parlor is a real mess
  • Use your map to go to the ski village. Head inside the lodge and then use the door that says Gone Fishin’ and deliver the pizza to the penguin that is fishing.
  • Next head to the coffee shop and talk to the penguin in there. He will show you a drawing of the monster he witnessed. He puts the drawing on the counter in front of him. Click on it to see the drawing close up.
  • Ask the penguin behind the counter about getting some hot chocolate and he will tell you that the monster broke the machine.
  • Now you have to fix the machine that is behind the penguin. To do that put the cup under the part where it comes out then pour the chocolate that you got from the pizza parlor inside the machine then use the wrench on your spy phone and twist the milk tube. Turn the machine to Hot and then press the red button for hot chocolate. Place the cup of hot chocolate in to your inventory
  • Next go back to Headquarets and grab the AC 1000. It is the simple device up on the shelf in the gadget room that looks like an basic fan.
  • Go to the beacon and use the AC 1000 on the jet-pack fuel floating in the air. Now use the scissors in your spy phone to cut the balloon string so that it falls to the ground.
  • Now walk downstairs ind into the lighthouse. Grab the rope and the net on the ground.
  • Next go back to Headquarters and mix all of the items (hot chocolate, hot sauce, and jet pack fuel) together into the goggles behind G. You will get a pair of yellow tracking goggles for you to put into your inventory.
  • Go to the Ski Village and put the goggles on. Follow the footprints into the next room.
  • Take the candle that you see when you walk inside, then head in to the fishing area.
  • Place the rope and the net together and tie it to the tree in the fishing place. Then put the candle on top of it.
  • A crab will come by and get trapped. Take the crab and the fur that was dropped on the ground.
  • Give G the crab and put the fur in the Furensic Analyzer machine again and it will tell you it is from a polar bear.
  • Then you finish the mission. Get your mission 5 medal and your pizza box.

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Playing Missions in Club Penguin

Club Penguin is a fun game for youth players that has several entertaining missions for penguins to do. You need to be a member of the PSA to do them so if you haven’t become a secret agent yet and joined the PSA you need to do that before you start the missions. The missions are all single-player games where you do the mission without encountering other players on Club Penguin. Missions are essentially games within the game. Here are some summaries of all the Club Penguin missions.

 

Case of the Missing Puffles

In the very first mission, Aunt Arctic has lost her pet puffles and she needs you to go out and locate them.

 

G’s Secret Mission

In the second mission on Club Penguin, G has invented a new sled, and you have to test G’s new sled. You end up lost after a crash, and have to learn how to survive in the wild. 

 

Case of the Missing Coins

The Gift Shop has lost its coins from the vault and you must find out where they went. A card from Dancing Penguin, the owner of the Night Club, is obtainable if you accept G’s extra mini-mission and return power to the Night Club. 

 

Avalanche Rescue

You need to rescue some penguins who are stuck following an avalanche near the ski mountain.

 

Secret of the Fur

In this mission, you have to find the source of the strange fur that appeared at the scene of the last mission.

 

 

Questions for a Crab

You’ll come face-to-face with Herbert (the villain) in this mission. You’ll also find out all about Herbert’s story and how he ended up on the Club Penguin island. This mission has some of the funniest parts of all the missions.

 

Clockwork Repairs

You are asked to repair the broken clock. You’ll need to use your cleverness to assemble replacement parts so that the clock will start ticking again and find out how it got broken in the first place.

 

 

Mysterious Tremors

Multiple earthquakes are rocking Club Penguin Island and it’s up to you to find out what’s going on and how to stop the quakes.

 

Operation: Spy and Seek

In this mission, you need to place high-tech transmitters around the island to find where Herbert is hiding and then get him.

 

Waddle Squad

You will lead a team of agents in a major operation to trap Herbert and hopefully end his schemes forever.

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How to Do Club Penguin Mission 2

Club Penguin is a popular game for kids. One of the most appealing part of the game are the missions, which are essentially games within the game. These games follow storylines where you help G and the PSA.

To participate in the missions, players need to be part of the P.S.A., which is short for “Penguin Secret Agency”. Once players are part of the P.S.A. they can begin playing the missions by visiting the secret penguin Headquarters using their spy phone. From there, they can start the missions. Some of the missions need to be done in order but not all of them.

Here is the step-by-step guide to how to do Club Penguin Mission 2.

  • Talk to Gary. and ask him for your next mission.
  • The answer to the riddle is “mogul”.
  • Put G’s new sled in your inventory.
  • Go to the Mountain.
  • You will see a sign that says “Test run”. Click the sled from your inventory and head down the test run.
  • You have to crash.
  • Pick up the string behind the snow clump then head to the right.
  • Pick up the survival guide. (You don’t really need to read it.)
  • Go towards the bush and there will be berries on it.
  • Pick up three berries. To save space put all the berries in the same inventory spot.
  • Now, shake the tree to the right about 3 times. WALA!! A pot will fall out of the tree.
  • Next, walk towards the cut down tree’s stump.
  • Click on one of the puffles, once you have done that the black puffle should be the only one left.
  • Feed the black puffle a O’Berry. It will turn into a ball of flying fire for a few moments. Now he will follow you around for the rest of the mission.
  • Go to the left, then go towards the log and the brush.
  • Pick up the ski. Put it on the same place as the string. It will come a fishing rod.
  • Put a berry with the fishing rod for bait.
  • Go the right and go back to the tree stump.
  • Now go to the right and go towards the cave.
  • After that, go to the left towards the river.
  • Use the pot and fill it up with water.
  • Use the baited fishing rod to catch a fish in the river.
  • Walk to the right and pick up the piece of wood.
  • Go Back to the cave. Now you need to click on the bushes so they’ll move out the way of the cave’s entrance.
  • Go inside the cave and click on one of the boulders.
  • Go to the new fireplace that you have then put the piece of wood on it from your inventory.
  • Now, get your survival guid out and click it with the piece of wood and it will automatically rip up.
  • Now feed the puffle a O’Berry again. You should see that now it has lit up the shreads and piece of wood to make a fire.
  • Cook the fish that you have caught and eat it.
  • Boil the pot of water (that helps get rid of germs and other harmful things). Drink the water. Your penguin will now all of a sudden fall asleep.
  • You will wake up quickly because you hear a noise.
  • Go outside of the cave and talk to the agent on a jet pack. He will now take you to the Sports Shop.
  • Now, speak with Gary.
  • Collect the medal and everything else after the mission is done.

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